Jonathan raises the cross in front of the open door of the mansion

You wake up in a mansion you have never seen. Three floors. Three keys. One way out.

2D platformer · Horror · Single player · PC with keyboard

The story

He woke up somewhere he does not know. And he wants to go home.

Jonathan wakes up in a strange mansion. He doesn't know how he got there or why. He is scared, but he wants only one thing: to escape and get back to his family.

The mansion won't let him go that easily. Every floor hides a key, and every key is guarded by one of his worst fears. Jonathan starts on the third floor and must make his way down to the great door, armed with a cross for close combat, a slingshot to fight from afar and, on the darkest floor, nothing but a flashlight.

  1. 3Floor 3The Shadow is waitingRound key
  2. 2Floor 2The Stalker is waitingSquare key
  3. 1Floor 1In the dark. The Psycho is waitingTriangle key
  4. The great door with three padlocksThe great doorThree locks. Three keys. The way out.
Floor 3 screenshot: Jonathan in the hallway and a Head
Floor 3 · The beginning
Floor 2 screenshot: a Head, a Barrada and a 444
Floor 2 · More fears
Floor 1 screenshot: Jonathan with his flashlight facing a pack of 444s
Floor 1 · In the dark

Characters

Every enemy is a fear.

Jonathan holding up the glowing cross

The hero

Jonathan

He woke up in the mansion with no idea why. He is terrified, but he won’t give up: he wants to go home.

5 hearts3 livesDouble jump
  • CrossA close-range special attack. Deals 5 damage, 5-second cooldown.
  • SlingshotRanged, even mid-air. Deals 1 damage, 1-second reload.
  • FlashlightOn floor 1, the only thing between him and the dark.

Enemies

The Head: a skeleton with a huge skull and crossed-out eyes

Deception

Head

It looks harmless. The moment you drop your guard, it charges you head-first.

Health 4 · Charge: 1 heart

The 444: a hunched creature with spikes on its back

Death

444

In Chinese, the number 4 sounds just like "death". Slow, tough and relentless, it never stops coming. And it rarely comes alone.

Health 6 · Hunts in packs

The Barrada: a mass full of holes with eyes

Trypophobia

Barrada

The fear that sweeps you away. It waits, it trembles… then tears across the hallway, hitting everything in its path. You can only hurt it when it stops.

Health 5 · Touch: 1 heart

Bosses

The Shadow looms over Jonathan, who raises the cross

Floor 3 · Boss

The Shadow

Fear of the dark

Slow and heavy. When you get close, it gathers itself and lunges with everything it has. It summons Heads and 444s to its side.

Health30

Lunge: 1.5 hearts

The Stalker reaches for Jonathan with its endless arms

Floor 2 · Boss

The Stalker

Fear of monsters

It follows you everywhere. It pulls its arm back and throws a punch with terrifying reach. After the blow it is exhausted: that is your chance.

Health50

Punch: 1.5 hearts

The Psycho, with a pumpkin face, a chainsaw and a knife, standing over Jonathan

Floor 1 · Final boss

The Psycho

Jonathan's evil self

He runs after you and nothing can stop him. When he finally halts he throws three knives, and only then can he be hurt. He summons anything, and plenty of it.

Health70

Each knife: 1 heart

How to play

Five keys to survive.

AD
Walk
Space
Jump. Twice: double jump
J
Cross, close range
K
Slingshot, ranged
Esc
Pause
  • Defeat each floor's boss to take its key.
  • Some enemies drop hearts. Grab them.
  • Three keys open the great door.

Play

Dare to go in?

Play on a computer with a keyboardHeadphones recommendedEsc to pauseIn-game text is in Spanish